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Jun. 20th, 2024 12:25 pm
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[personal profile] infernaling
Name Ea Lowkey Age 32 Race tiefling Class rogue
Backstory.

Raised in a mining town by two wonderful men - likely a retired fighter working as a miner, and a bard sustaining the family finances by playing in the local tavern - Ea's childhood is marked by your typical rogue backstory tragedy: losing her fathers.

Aged somewhere around six, and left on her own as an orphan (it's incredible how prejudiced against tieflings the people of Faerun are!), she flitted from gang to gang as a street urchin. The Guildmaster of a local thieves' guild, the Blackbirds, picks Ea off the streets when she is about 10 years old. He moulds her into a fine spy, thief, and lockpick. Under his orders (and on threat of punishment or exile), Ea hones her skills to the point of gaining the role of Guildmaster's favourite.

This goes on for ten years or so, when a heist goes wrong and the Guild denies knowing her. She escapes imprisonment, but the veil is pulled off her eyes about the Guild afterwards, leading to her frustration. She leaves the guild, as much as a person can just leave a guild. (Rumour is, she poisons the Guildmaster, sets HQ on fire, and high-tails it out of town.)

Her roads converge on Baldur's Gate, where she leads a solitary existence as a free agent, picking up jobs for crime gangs and down-on-their-luck citizens alike. Ea won't discriminate for coin, a girl's gotta eat - but she does have a pretty stubborn (and reckless) tendency to rob the rich and give to the poor, especially in the big city. She will never take a job from a noble or a wealthy merchant if she can't blatantly extort the hell out of them, or scout their homes to return and rob them in the middle of the night. She will take a job from regular folk, often times for free.

Until she gets scooped up by a Nautiloid and implanted with a squirmy little tadpole, that is.

Personality.

Chaotic neutral. Though it would be easy to assume she's in it for herself, Ea's understanding of laws and rules is more in the lines of 'if it doesn't actually help people, fuck that shit'. She has a strong moral code, honed through years of hunger, petty crime, and witnessing the hunger and the petty crime in others. At her core, she wants to Do Good, so she'll act like a leader even if she'll be protesting that she's not the leader; either way, everyone needs to just learn to deal with the consequences of her choices if you're putting Ea in charge...

Criminal background. She can find a way into the underbelly of any city, has a knack for sniffing out secrets, and is fluent in thieves' cant and infernal. Not that infernal makes her a criminal, just - you know.

Intelligent, but reckless. Also, her rizz is in the negative even if you think she's cute. Mid wisdom because she's impulsive enough to have a low survival instinct, but has expertise in insight so she can read people like an open book. (For real, wait until she gets reliable talent - then hate her.)

Sarcasm as a self-defense mechanism. This is pretty self-explanatory. She'll flirt or be dry, depending on what the situation calls for, but if she's being sarcastic it's safe to assume those are her walls going up.

First impressions.
Visual. Tall and slender (5'9" if you measure to the tip of her horns). A tiefling, she is lavender-so-light-it-looks-pink hued, with matching hair. Her eyes have a black sclera, violet iris with a bright green edge (thanks Larian). She has a tail, which by dint of being a rogue, I choose to believe is as dexterous as Ea is - so she can use it to wrap around things, though usually it ends up coiled around her own leg or waist if she's stealthing.
Fashion. Rogues wear black, thanks. All clothes must have secret pockets and non-secret pockets for daggers.
Aural. Low timbre, fantasy!Slavic accent. Use your imagination.
Stats.
STR. 11 ; DEX. 20 ; CON. 14 INT. 17 ; WIS. 12 ; CHA. 8
PROFICIENCIES. Athletics, Deception, History, Insight, Religion, Sleight of Hand
EXPERTISES Acrobatics, Investigation, Perception, Stealth
CODE BY MARWOOD

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