the ttrpg version
Aug. 1st, 2021 03:36 pm
Ea Lowkey was raised in an empoverished mining town, by two wonderful men. Her father worked in the mine, and in the mine he'd come to lose his life. Her dad was a bard for hire in the local taverns, making as much as needed to make do for the month. Disaster struck early in life, and despite her more than happy childhood, Ea loses her fathers when she is no older than six.
First, she becomes an urchin, running from gang to gang, until the guildmaster of the Blackbirds takes her in under his (ha) wing. With him, under his orders, Ea steals and spies, she passes information, she gathers it, she blackmails and bribes and does whatever is asked of her. For years, she is reassured by the Guildmaster that she is one of the greats, until a mission goes awry and she is dropped like a hot potato.
She spends some time locked up in the cells of a temple to a trickster god, until a cleric with ideas of what the doctrine should be about, sets her free. When Ea makes her way back to the guild, she grows steadily unhappy and frustrated with the injustice and corruption that festers within it. (Totally unrelated, the guildmaster dies poisoned and the guild is disbanded, but who can say what brought that on.)
Second, Ea becomes a rumour. A free rogue agent now, she makes coin by taking the jobs she likes, and stealing from the wealthy to give back to the poor. She knows it's unsustainable, which is why at the back of her head is the idea that some day, she'll eat the rich (not literally) and bring capitalism down - what's capitalism ever done for the downtrodden anyway?
She does occasionally meet with the cleric that freed her in a dingy tavern here and there, to catch up and share a drink - and that is how she ends up as hired muscle (or is that dexterity?) on a rescue mission to find some kidnapped nobles.
The long and short of it is: joined by a dwarven druid and a dragonborn monk, the four trod around the island nation until the find the victims unconscious, being used as sacrifices for a ritual to summon Tiamat. Together, they wreck havoc on the cultists' plans, and save some lives, change some lives, and in ways that are not necessary to retell, start a rebellion that ends with the abolishment of the island's monarchy. Tiamat's Misfortune (TM) is born.